Meeksio??? Board
country roadsSep 17, 2019 - 3:40am
take me home
to the place
where i am from


(mox)


RageGrumbleAug 16, 2019 - 3:30pm
My proposed password:

"Utah Parking Modernization Initiative"

And it tells me that's not secure! Needs a number and a symbol! ASSHATS.


(mox)


You have one hour leftJul 21, 2019 - 11:51pm
Watcha gonna do?

Dick around on the internet, of course.

Oh, pomodoro!


(mox)


The Buddha sayaJul 7, 2019 - 9:06am
all meetings end in partings.


(mox)


Does Meeksio mail still work?Jun 28, 2019 - 5:13pm
Just got an error when I sent a message to Meeks.


(mox)


ryan?Jun 28, 2019 - 6:11am
site stats say you still log in. id never have guessed.


(mox)


DrabbleJun 25, 2019 - 2:46am
A short story of 100 words. I recall Drabble cast.Crazy to think that the idea became so popular that a popular sci-if author did the concluding summary of book as three drabbles.


(mox)


Back!May 30, 2019 - 4:08pm
Thanks Meeks!


(mox)


Battle.net?Aug 27, 2018 - 12:26am
Going to give Overwatch a try this weekend. Any recommendations?


(mox)


Kindle PaperWhite.Jun 20, 2018 - 5:45pm
These days, I mostly access Meeksio via my Kindle Paperwhite, while in bed. Hence my terrible spelling, grammar and composition. And for some reason, it won't show the icons for the message board. Hence me posting here.


(mox)


chargeMay 18, 2018 - 5:35am
chargs is simple but recless. it makes it harder to defend against but also hardder to defend. as edvery attack triggers a counter this can be very dangerous. it is very useful to have a longer weapon.

bloodloss is very simple. it is like usaged die. start at d12 fail on 1-2 and on fail drop a step. loses on a d4 and pass out. dmg is like dnd. hp is very low. plus 1 hd on odd levels. armor adds hp. reroll hp at start of each session. bandaging stops bloodloss. any damaged triggers it.

feats are not powers. they are abilities. use onced per session or once per encounter. cant be used regularlyh or repeatedly. catch arrows and quickdraw are feats. so is bending bars. and perhaps pick pockets.

aspects/attributes are constant. always on. literate is an aspect. speaks dwarven. if there is any question of how good then it is an attribute score. hp is an attribute score. skill like things....profficiency. mountaineer is a character attribute. as is expert mountaineer. in contests is ordinal comparison. higher tier has advantage. two tier difference then there is no contest. just win/lose.

race and class are character attributes. so is noble peasant exile etc. are recursive. class is an attribute with attributes of its own. like hd.


(mox)


rangeMay 18, 2018 - 5:04am
initiative: who acts next? whoevwrr wants to. any player may act next. the player whosed last aCtion was fastest goes first. (shortest) if there is a tie or a conflict then compare reaction scores. no player may act twiced until all other players have acted. each azction you take is your turn. each time edvery takes a turn is a round.

the first round of combaT is different. no one is on guard; surprised attacks are possible but only witgh surprise attacks or quickdraws feats. the lack ofc guardd means attacks can bed very deadly. for most characters tghe firsst round will be spent drawsing weapons.

every attack results in a coujnter attack. ujnless you haved tghe longer weapon. weapon length goeds likked so: spears are longest tghen polearms. then long swords great axes and tghe like. the rapier is tghe only lokng one handed wespon. then otgherd swords then cluhbs and axeds. short swords and then small weapons. like daggers. short swords can draw quickly even without a quickdraws feat.

on guard you get a counter. you are also ready to attack. when someone moves into your range you may attack. if your weapon is longer tghis does not resultg in a counter attack. weapon range is fractional. 1.2 is a reasonable range. the intedger valud is how far away you can hit. 2.5 can hit someone 2 units away but not 3. a ranged of 0.4 can only hit someone adjascent.


(mox)


KnitrApr 20, 2018 - 7:48pm
Jake,

This may be relevant to what you are trying to do:

Elegant, flexible, and fast dynamic report generation with R
Overview
The knitr package was designed to be a transparent engine for dynamic report generation with R, solve some long-standing problems in Sweave, and combine features in other add-on packages into one package (knitr ≈ Sweave + cacheSweave + pgfSweave + weaver + animation::saveLatex + R2HTML::RweaveHTML + highlight::HighlightWeaveLatex + 0.2 * brew + 0.1 * SweaveListingUtils + more).

https://yihui.name/knitr/


(mox)


Jake, Land Rent:Feb 21, 2018 - 10:39pm
https://medium.com/land-buildings-identity-and-values/rocket-scientists-havent-forgotten-about-gravity-so-why-do-transport-planners-forget-about-2427e3ce4cdd

"It is “land economics 101” that income levels are linked to land prices: the more that local people can pay for space, the higher the price will be. This insight is what led to Marxism and Georgism, because it seems unjust that a large share of “income growth” is captured by landowners who “do nothing”, in contrast with entrepreneurs and labour."

As land rents rise, Communism returns!


(mox)


Pax ImperiaFeb 14, 2018 - 4:43am
Jake: They've patched the memory leak that always made it crash.

https://www.gog.com/game/pax_imperia_eminent_domain


(mox)

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